
#pragma once


#include "header.h"
#include "SkinMusic.h"
#include "GameState.h"


using namespace cgGame;

class CSoundManager
{
public:
	CSoundManager();
	~CSoundManager();

	void				InitSoundObjects();

	void				RunSound();


private:
	CSkinMusic*			m_startSound;
	CSkinMusic*			m_boomSound;
	CSkinMusic*			m_hitSound;
	CSkinMusic*			m_fireSound;

	CSkinMusic*			m_menuClickSound;

	CSkinMusic*			m_winSound;

	CGameState*			m_pGameState;

};